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Old Sep 22, 2006, 06:22 PM // 18:22   #1
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Default Spiritual Pain - OUCH

Say "Hi" to Spiritual Pain spiking. Toss in GoRenewal, or double/fast recharge it using any other means and depending on situation. The skill is a killer and has just made Me hell of a lot stronger in PvE, and a viable spike damage dealer in PvP. I love the skill, seems pretty balanced to me, too. Hope they don't nerf it due to overuse. Me spike with Spiritual Pain and Shatter Chant, yum... Great skill.
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Old Sep 22, 2006, 06:53 PM // 18:53   #2
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Yup nice skill - especially cause it can be used even when no spirits are around (compared to unnatural signet). Renewing it make it even more powerfull, and when spirits are present it's just uber.

It's even good in PvE - almost like mesmer fireball or something.

Last edited by TeeGee; Sep 22, 2006 at 06:55 PM // 18:55..
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Old Sep 23, 2006, 05:14 AM // 05:14   #3
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I've been using this spell on the luxon side of Aspenwood and it's awesome for clearing out the Kurzick Mine Cleansers or any unlucky straggler who happens to be in the range of a spirit. Definitely one of my favorite chapter 3 mesmer skills.
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Old Sep 23, 2006, 06:44 AM // 06:44   #4
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It's going on my PvE skillbar, I can tell that
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Old Sep 23, 2006, 08:39 AM // 08:39   #5
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I was wondering, the description says it will recharge if it hits a spirit; does the spirit need to be targeted, or hitting includes if it gets hit by nearby damage as well?
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Old Sep 23, 2006, 08:42 AM // 08:42   #6
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Yeah I was wondering the same...

I guess you have to target spirit directly though
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Old Sep 23, 2006, 08:57 AM // 08:57   #7
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Aww, spirits tend to be put away or lonely. Still, powerfull spell to use in ward lovers or chunk of spirits.
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Old Sep 23, 2006, 09:14 AM // 09:14   #8
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Well it's powerfull on it's own. And with spirits it's just supreme. It's best mesmer skill for spiking since shatter enchantment. It also does AoE damage for clustererd foes/PvE.

The way it counters spirits is only great addition.
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Old Sep 23, 2006, 11:59 AM // 11:59   #9
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As far as the preview is concerned, it's devastating on mobs that use toxicity while standing in groups.. you can get three casts off in under 5 seconds, and that's alot of damage.
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Old Sep 23, 2006, 04:25 PM // 16:25   #10
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To be honest, I havent even used it against Spirits. I use it for spike damage and it's superb. The most versatile profession in the game can now officially spike. Be scared, be very very scared. :-)
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Old Sep 23, 2006, 06:57 PM // 18:57   #11
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Quote:
Originally Posted by HolyHawk
I was wondering, the description says it will recharge if it hits a spirit; does the spirit need to be targeted, or hitting includes if it gets hit by nearby damage as well?
Nope, you don't have to target a spirit to make use of Spiritual Pain. You just need to make sure that the nearby damage caused by the skill hits a spirit in order for it to be recharged.
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Old Sep 23, 2006, 07:03 PM // 19:03   #12
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have you seen deppen vom ichfickdeinemutter or smth's build pook?

they ran 7 mo/me with surge, burn, spirit pain and mantra of concentration fill with monk skills, and one me/r with spirits for holding in HA. they flawlessed milkway pirates in like 2 minutes, it was insane.
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Old Sep 24, 2006, 11:08 AM // 11:08   #13
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Quote:
Nope, you don't have to target a spirit to make use of Spiritual Pain. You just need to make sure that the nearby damage caused by the skill hits a spirit in order for it to be recharged.
That's awesome! Are you absolutely sure?

Quote:
The most versatile profession in the game can now officially spike. Be scared, be very very scared. :-)
Well it was very good for spiking before NF with shatter and burn. Now it's even better!
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Old Sep 24, 2006, 12:51 PM // 12:51   #14
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I decided not to do the Preview Event, so could someone tell me whether or not Spiritual Pain does that ever-famous armor-ignoring damage Mesmers are so well known for?
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Old Sep 24, 2006, 12:55 PM // 12:55   #15
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Of course it does!

Yes, you only have to hit a spirit with the spell, it doesn't have to be what was targetted.
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Old Sep 24, 2006, 02:13 PM // 14:13   #16
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Quote:
Yes, you only have to hit a spirit with the spell, it doesn't have to be what was targetted.
*Falls on knees and starts worshipping the skill*

Im wondering - is it worth to take this instead of e burn in my usual dom build?

Renewal/Diversion/Shame/EBURN/B-out/Shatter Ench/Drain Ench/rez

Energy draining effect of burn is also nice. And I don't feel like throwing away anything else (maybe shame if absolutely needed).

What do you say Avarre? As I remember You were using similiar build as mine for PvP.
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Old Sep 24, 2006, 03:31 PM // 15:31   #17
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I'd drop Shame personally but that's because I don't like it's ugly recharge (it's ok in TA, but GvG?). I would leave eBurn in for pressure/spike capability.

Then again with renewal... well you'd have to experiment, I suppose. I don't like how shame can be easy stripped by someone else though..

Last edited by Avarre; Sep 24, 2006 at 03:33 PM // 15:33..
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Old Sep 24, 2006, 03:42 PM // 15:42   #18
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The point of shame is that with renewal and double HSR on wand/foci recharge isn't issue. And with two mesmers spamming shame on both monks they have hard time removing it.

That's my problem - shame is good for shutdown (actually sometimes better than diversion as it stops spell during spike). E Burn is good for pressure/spike/denial.

Bah I will mind about that when NF will be released for real. If there will be no teams with spirits then E burn will do for spikes. If every team and their dogs will carry nasty ghosts (like Toxicity if they will not nerf it)then I will find a way for fitting Spiritual Pain. Also I guess that SP would be better for HA than GvG - seeing that mesmers usualy carry unnatural signets there.
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Old Sep 24, 2006, 04:20 PM // 16:20   #19
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GoR/Spiritual Pain dishes out so much damage that compensating for it will require a lot of nrg. But I don't see it working well in a Diversion spam- you will want to use GoR for Diversion not SP. And SP is good on it's own but it does have a bit of a long recharge at 30s.
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Old Sep 24, 2006, 04:55 PM // 16:55   #20
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GoR is not that needed for diversion - it has low recharge already (and 2 x HSR makes that even shorter). It's used mainly for enchant removal (double shatter in the spike ftw), chaining shame between diversions and doubling EBurn on BL monks (semi-surging). Still I can't see place for it in usual GvG dom mesmer's build. Even surger has tight skillbard and does lots of damage anyway. As I said - I guess that SP will see lot's of use in HA and PvE.
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